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Have been working on this scene for some time now. I still wanted to add more details, but I guess at some point you need to let it go and experiment more in the next piece.
Rendered with Eevee.
Blender 2.8 for the most part (texturing, modelling, rendering...)
Zbrush core to sculpt details on characters
3d coat for sculpting the mech head (I think it is a great software for hardsurface)
Photoshop for a bit of post processing

Daniel aubert fallen01 alt
Daniel aubert viewport
Daniel aubert 20190414 151155