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Fallen

Have been working on this scene for some time now. I still wanted to add more details, but I guess at some point you need to let it go and experiment more in the next piece.
Rendered with Eevee.
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Blender 2.8 for the most part (texturing, modelling, rendering...)
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Zbrush core to sculpt details on characters
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3d coat for sculpting the mech head (I think it is a great software for hardsurface)
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Photoshop for a bit of post processing

Daniel aubert fallen01 alt
Daniel aubert viewport
Daniel aubert 20190414 151155